AoeStats
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Arena

510324717Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 45m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1095
+16
🇹🇼 Poles · Taiwan
1092
+16
🇲🇾 Vietnamese · Malaysia
1068
+17
🇲🇽 Dravidians · Mexico
1045
+53
🇳🇱 Bohemians · Netherlands
1177
-19
🇪🇸 Varangians · Spain
1114
-17
🇫🇷 Turks · France
1061
-16
🇦🇷 Persians · Argentina
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,043 10:18 15:17 35:04 ⛏ Fast Castle
30 1,372 11:00 15:50 28:16 ⛏ Fast Castle
24 1,093 10:05 13:43 27:07 ⛏ Fast Castle
23 1,069 10:56 22:45 35:00 ⚔ Scout Rush
23 1,072 10:12 15:00 27:31 ⛏ Fast Castle
17 778 10:54 15:08 31:50 ⛏ Fast Castle
17 787 11:14 14:32 — ⛏ Fast Castle
16 743 10:12 16:50 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 12,165 15,400 1,600 54,015 73,365
15,600 18,325 12,725 3,550 50,200 68,178
27,725 11,190 8,570 2,250 49,735 69,634
20,025 16,080 10,605 1,550 48,260 56,402
14,400 11,010 3,605 2,425 31,440 35,033
14,955 8,360 3,790 1,700 28,805 34,445
14,445 5,620 6,550 1,500 28,115 36,828
6,565 5,208 650 300 12,723 14,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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