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Black Forest

510318202Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 47m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1014
+15
🇲🇽 Goths · Mexico
1000
+45
🇪🇸 Mongols · Spain
980
+16
🇨🇳 Bohemians · China
959
+17
🇨🇳 Persians · China
997
-16
🇨🇳 Saxons · China
980
-16
🇨🇳 Italians · China
979
-16
🇨🇳 Bulgarians · China
964
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,734 10:30 22:16 37:17 ⚔ M@A into Fish Boom
31 1,482 11:22 15:25 30:09 ⛏ Fast Castle
30 1,425 11:01 19:07 37:25 ⛏ Fish Boom FC
22 1,047 10:10 15:43 32:10 ⛏ Fast Castle
21 976 11:36 15:23 30:26 ⛏ Fast Castle
17 828 12:14 17:05 36:26 ⛏ Fast Castle
15 719 11:37 17:26 33:39 ⛏ Fast Castle
10 477 14:01 23:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,445 13,831 15,345 4,320 77,941 95,934
25,000 19,819 12,150 1,815 58,784 64,243
25,830 20,396 9,015 1,050 56,291 75,194
19,265 19,185 10,720 3,070 52,240 63,022
18,090 16,157 8,290 1,750 44,287 51,699
12,975 12,824 9,145 2,170 37,114 55,041
10,150 10,318 3,795 1,995 26,258 28,759
3,850 2,599 340 365 7,154 8,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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