AoeStats
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Arena

510122684Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 56m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Danes · Colombia
1154
+14
🇨🇴 Huns · Colombia
1105
+16
🇨🇴 Khmer · Colombia
1102
+16
🇨🇴 Vietnamese · Colombia
1003
+20
🇪🇸 Saracens · Spain
1142
-18
🇦🇷 Spanish · Argentina
1139
-18
🇦🇪 Mongols · United Arab Emirates
1104
-17
🇦🇷 Goths · Argentina
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,109 10:45 14:09 32:06 ⛏ Fast Castle
43 2,393 10:19 14:36 33:35 ⛏ Fast Castle
40 2,255 11:10 17:30 36:36 ⛏ Fast Castle
38 2,119 11:45 15:45 37:07 ⛏ Fast Castle
28 1,573 10:37 15:33 31:06 ⛏ Fast Castle
27 1,511 11:24 17:32 31:39 ⛏ Fast Castle
24 1,371 11:23 18:27 48:09 ⛏ Fast Castle
6 318 10:43 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,285 19,580 18,810 7,555 90,230 99,193
50,465 17,595 19,765 950 88,775 105,292
42,935 20,800 13,995 5,630 83,360 91,135
30,870 27,455 18,270 6,350 82,945 107,512
20,005 10,695 10,860 1,665 43,225 50,834
13,885 11,660 7,725 1,845 35,115 41,301
12,250 13,457 5,635 3,130 34,472 34,594
2,825 2,090 250 125 5,290 6,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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