AoeStats
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Black Forest

509927750Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 48m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1000
+51
🇩🇪 Saxons · Germany
990
+17
🇨🇦 Malians · Canada
949
+19
🇩🇪 Bohemians · Germany
1041
-20
🇻🇳 Khmer · Vietnam
1032
-18
🇩🇪 Persians · Germany
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,159 10:56 19:01 29:49 ⛏ Fast Castle
22 1,049 14:01 20:04 34:58 ⛏ Fast Castle
20 963 11:12 21:43 34:12 ⛏ Fast Castle
20 981 14:55 19:33 30:48 ⛏ Fast Castle
16 757 15:13 20:42 35:05 ⛏ Fast Castle
11 545 16:26 22:40 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,695 17,359 9,560 1,730 56,344 65,337
28,855 16,804 6,770 2,575 55,004 64,255
22,600 15,715 11,905 3,075 53,295 59,273
17,950 21,306 11,675 940 51,871 58,479
20,080 16,405 8,395 3,260 48,140 52,526
20,255 7,235 7,995 2,150 37,635 47,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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