AoeStats
← mateakd2013

Nomad

510593379Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 68m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
867
+14
🇺🇸 Japanese · United States
845
+15
🇺🇸 Bengalis · United States
813
+17
🇺🇸 Dravidians · United States
773
+19
🇷🇺 Varangians · Russia
853
-16
🇵🇪 Persians · Peru
836
-17
🇨🇳 Vietnamese · China
817
-16
🇮🇹 Italians · Italy
816
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,048 13:26 22:21 40:57 ⛏ Fish Boom FC
30 2,048 15:56 23:41 42:43 ⚔ Fish Boom into Champis
23 1,603 15:39 26:29 43:15 ⚔ Fish Boom FC into Archers
15 995 16:17 25:08 40:12 ⛏ Fast Castle
11 755 16:05 27:07 — ⚔ Fish Boom into Scouts
10 697 15:38 26:23 46:40 ⛏ Fish Boom into Galleys
7 485 13:41 22:07 31:38 ⛏ Fish Boom FC
6 387 15:08 20:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,745 24,120 13,720 3,850 79,435 99,767
30,990 20,190 17,390 3,250 71,820 99,078
27,270 35,010 7,930 975 71,185 83,453
14,720 27,243 21,790 3,590 67,343 66,911
16,835 16,170 13,105 1,725 47,835 50,990
9,120 7,710 1,925 1,765 20,520 53,132
5,800 6,690 1,980 850 15,320 19,457
6,485 5,552 835 505 13,377 16,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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