AoeStats
← mateakd2013

Arena

510587315Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 39m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
944
+14
🇨🇳 Saxons · China
874
+17
🇸🇪 Japanese · Sweden
911
-16
🇦🇷 Slavs · Argentina
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,731 10:52 14:53 27:20 ⛏ Fast Castle
32 1,252 11:28 16:24 33:38 ⛏ Fast Castle
31 1,218 9:58 18:24 38:54 ⛏ Fast Castle
20 776 10:34 24:34 29:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,865 16,850 12,015 1,700 53,430 60,555
16,695 13,770 6,005 1,500 37,970 48,702
16,400 12,445 4,450 850 34,145 39,175
15,125 10,340 4,185 1,700 31,350 37,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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