AoeStats
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Lombardia

509243654Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1261
+14
🇨🇱 Khmer · Chile
1206
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1195
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1175
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1264
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🇨🇳 Danes · China
1222
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🇺🇸 Persians · United States
1198
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🇨🇳 Burmese · China
1189
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,141 9:30 22:57 36:46 ⚔ Scout Rush
46 2,535 9:30 20:36 38:10 ⚔ Scout Rush
36 2,021 9:15 19:39 36:26 ⚔ Scout Rush
34 1,858 10:16 16:08 36:32 ⛏ Fast Castle
34 1,901 12:26 17:06 31:23 ⛏ Fast Castle
26 1,458 11:59 21:11 41:28 ⛏ Fast Castle
22 1,228 11:47 15:42 34:46 ⛏ Fast Castle
19 1,028 11:33 16:22 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,200 22,439 25,660 3,990 105,289 113,187
45,525 20,109 16,780 5,135 87,549 97,310
42,025 12,705 18,770 3,550 77,050 82,565
33,735 18,257 14,100 2,415 68,507 77,089
28,470 20,918 14,565 2,780 66,733 73,779
15,575 24,156 14,440 3,075 57,246 67,806
23,840 12,660 18,670 1,240 56,410 67,556
14,345 19,554 12,800 4,955 51,654 60,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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