AoeStats
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Arena

509935061Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 54m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1162
+10
🇪🇸 Saxons · Spain
1092
+13
🇪🇸 Spanish · Spain
989
+17
🇭🇰 Franks · Hong Kong SAR China
1048
-14
🇬🇧 Turks · United Kingdom
1027
-14
🇩🇰 Britons · Denmark
1000
-37
Player eAPM Actions Feudal Castle Imperial Opening
37 2,019 11:41 18:17 36:31 ⛏ Fast Castle
32 1,778 11:53 15:51 30:04 ⛏ Fast Castle
29 1,567 11:09 15:38 32:37 ⛏ Fast Castle
26 1,400 14:06 18:05 37:18 ⛏ Fast Castle
20 1,069 10:55 15:29 37:02 ⛏ Fast Castle
14 757 11:20 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,305 20,945 11,575 2,800 66,625 76,968
23,860 13,380 14,880 3,000 55,120 64,320
22,425 14,805 12,840 2,270 52,340 57,040
19,610 18,678 11,545 2,150 51,983 56,843
24,395 12,165 8,290 1,000 45,850 47,363
6,680 7,960 2,610 850 18,100 21,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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