AoeStats
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Fortress

509265150Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 41m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
758
+16
🇧🇷 Khmer · Brazil
730
+17
🇯🇵 Jurchens · Japan
712
+16
🇬🇧 Saxons · United Kingdom
696
+17
🇬🇧 Japanese · United Kingdom
758
-19
🇷🇺 Chinese · Russia
755
-17
🇦🇷 Aztecs · Argentina
733
-16
🇨🇳 Franks · China
733
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,414 7:25 15:52 36:02 ⛏ Fast Castle
26 1,103 6:47 11:58 — ⛏ Fast Castle
16 674 7:28 14:04 32:29 ⛏ Fast Castle
16 666 7:27 16:47 — ⛏ Fast Castle
14 595 9:20 13:56 30:55 ⛏ Fast Castle
14 580 10:48 15:18 32:22 ⛏ Fast Castle
14 601 7:25 13:02 27:39 ⛏ Fast Castle
13 530 6:00 15:13 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,515 18,760 12,115 1,420 50,810 66,806
17,675 7,970 10,570 320 36,535 44,064
16,295 10,800 5,680 2,355 35,130 42,305
14,290 11,645 6,330 2,805 35,070 40,718
17,305 7,830 6,835 2,150 34,120 38,867
15,240 12,450 5,035 1,240 33,965 43,137
12,825 7,715 5,005 1,135 26,680 36,089
5,935 4,230 1,515 0 11,680 14,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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