AoeStats
← InTrUd3r2855

Arabia

509257627Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 54m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
787
+14
🇨🇳 Gurjaras · China
742
+16
🇬🇧 Japanese · United Kingdom
739
+19
🇵🇪 Britons · Peru
685
+18
🇨🇴 Varangians · Colombia
937
-25
🇨🇴 Gurjaras · Colombia
777
-18
🇨🇱 Mongols · Chile
675
-13
🇨🇴 Jurchens · Colombia
536
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 2,824 13:45 20:38 43:25 ⛏ Fast Castle
39 2,097 14:02 21:23 45:31 ⛏ Fast Castle
23 1,252 11:30 21:14 38:16 ⚔ Archer Rush
18 983 12:35 22:18 44:33 ⛏ Fast Castle
17 906 11:29 25:56 51:35 ⚔ Scout Rush
16 871 12:59 22:42 42:39 ⛏ Fast Castle
14 784 12:46 25:06 37:12 ⛏ Fast Castle
9 477 11:12 24:49 42:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,960 30,245 6,025 1,800 53,030 57,959
25,835 7,780 18,535 650 52,800 57,864
21,805 9,754 12,050 2,040 45,649 57,622
12,050 14,370 10,385 3,005 39,810 56,194
13,520 13,251 10,435 2,350 39,556 63,416
16,950 12,582 5,795 2,150 37,477 46,088
15,505 13,975 3,075 1,050 33,605 39,356
14,010 6,363 4,465 2,100 26,938 40,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.