AoeStats
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Four Lakes

509413937Analyzed
1v1 RM · 7d ago on Sep 26, 2026· 30m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
917
+16
🇦🇷 Byzantines · Argentina
921
-42
Player eAPM Actions Feudal Castle Imperial Opening
22 685 11:40 15:53 — ⛏ Fish Boom FC
17 532 11:27 25:02 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,770 4,274 3,700 850 16,594 18,822
6,345 4,870 655 125 11,995 12,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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