AoeStats
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Black Forest

510894769Analyzed
4v4 RM · 17h ago on Oct 3, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
733
+11
🇦🇷 Cumans · Argentina
692
+13
🇦🇷 Spanish · Argentina
643
+15
🇦🇷 Bulgarians · Argentina
485
+39
🇺🇸 Britons · United States
704
-33
🇵🇪 Khmer · Peru
632
-16
🇨🇳 Mongols · China
585
-14
🇺🇸 Varangians · United States
531
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 937 10:29 26:40 34:37 ⚔ Archer Rush
18 753 12:09 26:18 — ⚔ Archer Rush
16 677 15:35 26:30 — ⛏ Fast Castle
15 611 10:25 23:09 — ⛏ Fast Castle
11 457 11:22 37:15 — ⚔ Scout Rush
10 402 13:47 34:28 — ⚔ Skirmisher Rush
7 302 12:21 27:49 — ⚔ Scout Rush
4 163 15:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,575 6,715 4,770 670 20,730 27,290
9,085 5,815 2,135 0 17,035 20,541
7,210 5,805 3,465 100 16,580 24,410
5,415 5,690 1,370 750 13,225 14,812
5,150 4,424 900 40 10,514 11,836
4,500 4,120 945 0 9,565 14,126
4,000 3,420 770 95 8,285 9,671
2,150 1,607 0 90 3,847 6,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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