AoeStats
← marzzzel1337

Arabia

509687546Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
869
+17
🇨🇳 Maya · China
819
+19
🇩🇪 Japanese · Germany
936
-21
🇩🇪 Franks · Germany
827
-23
Player eAPM Actions Feudal Castle Imperial Opening
36 1,697 11:14 18:20 44:20 ⚔ FC into Archers
27 1,242 11:22 30:20 — ⚔ Scout Rush
26 1,198 11:00 23:42 — ⚔ Archer Rush
25 1,156 11:29 31:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,685 15,301 12,775 2,645 45,406 49,363
11,210 11,447 6,070 2,450 31,177 33,862
10,865 5,956 5,065 100 21,986 25,275
10,420 5,933 3,125 1,675 21,153 27,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.