AoeStats
← marzzzel1337

Nomad

508859792Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 34m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
950
+15
🇦🇺 Franks · Australia
950
+15
🇩🇪 Japanese · Germany
972
-17
🇩🇪 Franks · Germany
876
-23
Player eAPM Actions Feudal Castle Imperial Opening
19 668 16:07 28:21 — ⚔ Fish Boom into Archers into Fire Galleys
19 676 15:29 21:03 — ⛏ Fish Boom FC
16 544 16:12 22:18 — ⛏ Fish Boom FC
11 367 18:21 28:55 —

Resources

Player Food Wood Gold Stone Spent Collected
7,495 5,063 3,060 200 15,818 16,420
5,925 6,559 2,035 950 15,469 19,046
3,335 4,822 835 2,150 11,142 11,650
3,775 2,744 350 230 7,099 8,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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