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Lombardia

510086038Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
949
+12
🇻🇳 Berbers · Vietnam
779
+20
🇵🇹 Wei · Portugal
859
-16
🇺🇸 Lithuanians · United States
858
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 991 12:09 23:15 — ⛏ Fast Castle
26 810 10:20 21:26 31:33 ⚔ Scout Rush
22 687 10:47 22:59 — ⚔ Archer Rush
15 479 12:00 22:52 —

Resources

Player Food Wood Gold Stone Spent Collected
8,560 5,558 2,040 850 17,008 20,539
6,495 5,345 1,535 1,350 14,725 16,154
5,605 3,260 650 345 9,860 14,639
4,765 3,611 540 490 9,406 10,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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