AoeStats
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Oasis

507502037Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 50m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
762
+13
🇩🇪 Portuguese · Germany
740
+14
🇨🇳 Goths · China
670
+17
🇦🇹 Khitans · Austria
635
+18
🇺🇸 Japanese · United States
700
-16
🇪🇸 Britons · Spain
700
-16
🇺🇸 Franks · United States
689
-15
🇪🇬 Persians · Egypt
676
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,441 13:48 27:21 41:33
31 1,583 12:37 17:16 40:05 ⛏ Fast Castle
30 1,530 11:30 18:17 36:48 ⛏ Fast Castle
27 1,376 10:50 18:35 28:53
25 1,274 12:32 16:55 31:41 ⛏ Fast Castle
22 1,111 10:01 19:14 37:51 ⚔ Archer Rush
15 767 12:05 29:26 — ⚔ Tower Rush
11 548 14:47 31:58 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,690 16,689 15,495 1,700 55,574 67,213
28,850 10,680 11,830 1,845 53,205 62,281
28,820 9,970 6,670 1,400 46,860 52,968
15,420 11,461 12,660 6,325 45,866 66,406
16,515 16,994 6,480 3,660 43,649 49,706
16,975 11,027 6,310 1,975 36,287 50,536
10,390 7,545 1,410 1,930 21,275 25,966
7,760 6,100 945 2,215 17,020 17,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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