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Black Forest

510815052Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 60m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
661
+10
🇹🇷 Gurjaras · Türkiye
572
+13
🇺🇸 Danes · United States
569
+13
🇮🇳 Bohemians · India
521
-12
🇬🇧 Sicilians · United Kingdom
520
-12
🇧🇷 Romans · Brazil
517
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,152 14:12 22:13 42:09 ⛏ Fast Castle
12 707 10:41 20:19 32:44 ⛏ Fast Castle
12 694 11:51 22:54 43:37 ⛏ Fast Castle
11 633 17:10 34:05 47:31 ⚔ Fish Boom into Archers into Skirms into Towers
9 552 13:43 22:01 36:40 ⛏ Fast Castle
8 455 19:56 28:15 43:35 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,985 22,610 24,325 4,150 75,070 95,245
23,295 29,680 16,140 3,350 72,465 73,185
24,835 22,859 19,390 480 67,564 81,336
19,115 17,795 13,780 4,460 55,150 66,913
16,340 12,463 7,830 4,520 41,153 41,196
11,500 10,641 6,570 2,950 31,661 44,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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