AoeStats
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African Clearing

510995298Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1254
+16
🇨🇳 Spanish · China
1246
+17
🇹🇼 Saxons · Taiwan
1236
+17
🇬🇧 Huns · United Kingdom
1229
+17
🇩🇪 Vietnamese · Germany
1280
-17
🇹🇼 Huns · Taiwan
1277
-18
🇪🇸 Persians · Spain
1273
-17
🇯🇴 Vikings · Jordan
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,481 15:14 18:37 49:07 ⛏ Fast Castle
42 2,360 12:29 27:20 — ⚔ Archer Rush
34 1,905 12:38 20:34 36:45 ⛏ Fish Boom FC
30 1,700 13:59 25:27 40:52 ⚔ Skirmisher Rush
29 1,640 18:03 22:37 39:47 ⚔ FC into Scouts
28 1,590 13:20 17:55 36:43 ⛏ Fast Castle
27 1,521 13:55 18:04 37:38 ⚔ FC into Scouts
26 1,489 16:17 20:44 34:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,720 40,200 25,465 8,265 97,650 106,961
33,230 26,974 21,725 1,350 83,279 87,127
K
41,125 9,745 28,990 1,700 81,560 88,853
23,215 29,315 12,000 6,250 70,780 77,120
24,715 18,897 14,815 3,100 61,527 67,167
24,230 10,631 10,980 2,350 48,191 64,166
17,235 22,075 4,195 1,985 45,490 47,525
10,685 9,771 3,265 2,525 26,246 28,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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