AoeStats
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Arena

510756547Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 43m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
903
+17
🇦🇷 Goths · Argentina
895
+17
🇩🇪 Varangians · Germany
885
+18
🇬🇧 Dravidians · United Kingdom
878
+18
🇨🇴 Franks · Colombia
950
-19
🇹🇷 Inca · Türkiye
949
-18
🇦🇺 Ethiopians · Australia
918
-17
🇨🇳 Burgundians · China
886
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,300 12:18 16:46 22:10 ◆ FC into Fast Imp
29 1,247 12:03 15:56 30:07 ⛏ Fast Castle
29 1,247 11:12 15:39 38:33 ⛏ Fast Castle
28 1,206 11:46 25:04 37:27 ⚔ Scout Rush
27 1,160 12:54 16:56 36:27 ⛏ Fast Castle
26 1,107 12:42 20:25 38:10 ⛏ Fast Castle
26 1,105 10:29 18:55 30:30 ⛏ Fast Castle
16 672 12:27 17:10 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,510 19,420 10,785 2,500 54,215 71,738
24,435 10,190 9,190 2,325 46,140 53,682
15,985 14,055 5,595 3,150 38,785 38,899
15,625 13,105 7,165 2,250 38,145 47,541
18,235 8,790 9,120 975 37,120 41,061
19,385 8,655 5,155 1,655 34,850 44,856
13,540 6,610 8,030 2,050 30,230 32,066
12,155 10,100 3,605 1,825 27,685 28,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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