AoeStats
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Arabia

508604424Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 79m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
689
+18
🇮🇳 Britons · India
664
+19
🇦🇷 Byzantines · Argentina
777
-55
🇦🇷 Vietnamese · Argentina
700
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,327 9:58 18:34 39:07 ⛏ Fast Castle
37 2,906 12:33 18:03 35:52 ⛏ Fast Castle
18 1,434 14:26 24:02 40:42 ⛏ Fast Castle
17 1,312 12:23 19:43 42:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,280 38,383 22,475 4,400 105,538 126,784
28,400 24,765 14,990 2,840 70,995 82,348
29,170 16,580 18,825 2,650 67,225 78,310
11,505 18,282 4,965 5,150 39,902 61,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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