AoeStats
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Arena

508588569Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 45m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
821
+13
🇲🇽 Magyars · Mexico
817
+13
🇦🇷 Danes · Argentina
775
-13
🇦🇷 Burgundians · Argentina
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,497 10:28 18:34 40:19 ⛏ Fast Castle
32 1,485 11:34 16:43 34:43 ⛏ Fast Castle
24 1,083 9:47 16:21 32:51 ⛏ Fast Castle
18 802 10:13 18:54 41:15 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,895 16,395 11,725 3,550 49,565 59,411
12,620 14,240 9,190 2,800 38,850 52,795
11,020 11,475 7,160 1,400 31,055 36,944
9,040 6,440 5,050 750 21,280 27,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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