AoeStats
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Oasis

509446982Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 80m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
785
+15
🇬🇧 Spanish · United Kingdom
751
+15
🇮🇪 Varangians · Ireland
751
-15
🇮🇪 Portuguese · Ireland
751
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,957 12:09 20:48 38:46 ⛏ Fast Castle
24 1,904 12:20 25:12 37:30 ⛏ Fast Castle
24 1,908 10:19 18:31 45:48 ⛏ Fast Castle
13 1,058 15:53 29:54 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,910 22,452 33,670 2,340 108,372 126,772
49,050 36,930 16,715 3,065 105,760 113,361
16,750 26,814 21,145 4,330 69,039 115,680
14,245 9,535 8,595 8,130 40,505 56,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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