AoeStats
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Black Forest

509435177Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 21m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
829
+13
🇲🇽 Persians · Mexico
789
+15
🇲🇽 Chinese · Mexico
690
+18
🇺🇸 Khmer · United States
778
-16
🇬🇧 Spanish · United Kingdom
751
-15
🇦🇹 Huns · Austria
737
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 466 14:58 21:05 — ⛏ Fast Castle
15 308 12:55 — — ⚔ M@A into Archers
14 291 11:06 — —
12 253 12:06 17:43 — ⛏ Fast Castle
11 242 10:29 17:43 — ⛏ Fast Castle
9 196 14:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,235 3,155 300 100 7,790 8,976
3,800 2,635 395 125 6,955 7,774
3,225 2,523 300 65 6,113 8,141
3,100 1,944 555 125 5,724 6,747
2,875 868 200 125 4,068 5,438
2,435 998 240 160 3,833 4,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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