AoeStats
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Black Forest

508879293Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 27m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1119
+13
🇹🇼 Turks · Taiwan
1106
+14
🇨🇳 Franks · China
1099
+14
1090
+14
🇭🇺 Japanese · Hungary
1086
-36
🇨🇳 Wei · China
1075
-14
🇫🇷 Britons · France
1064
-14
🇵🇱 Poles · Poland
1001
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 802 10:22 14:01 — ⛏ Fast Castle
22 616 12:06 15:00 — ⛏ Fast Castle
20 555 14:38 20:01 — ⛏ Fast Castle
20 562 13:25 17:30 21:44 ◆ FC into Fast Imp
20 562 12:56 16:31 — ⛏ Fast Castle
17 468 12:52 17:39 — ⛏ Fast Castle
10 265 12:36 19:27 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,925 7,770 1,375 950 20,020 25,290
10,100 7,895 1,225 400 19,620 20,886
7,530 6,522 425 300 14,777 18,158
6,625 4,541 350 1,020 12,536 14,572
6,225 4,679 535 900 12,339 13,081
5,015 3,260 2,575 0 10,850 12,742
4,315 3,099 335 855 8,604 9,948
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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