AoeStats
← KRM Draykon

Arabia

510179745Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 59m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
903
+13
🇦🇷 Vietnamese · Argentina
895
+14
🇦🇷 Ethiopians · Argentina
866
+18
🇦🇷 Varangians · Argentina
846
+16
🇺🇸 Persians · United States
906
-17
🇧🇷 Magyars · Brazil
833
-14
🇫🇷 Spanish · France
823
-14
🇮🇳 Cumans · India
818
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,284 9:02 21:11 40:25 ⚔ Scout Rush
38 2,285 12:17 24:18 30:57 ⛏ Fast Castle
30 1,771 10:39 24:23 40:44 ⚔ Scout Rush
25 1,521 10:33 26:31 40:41 ⚔ Archer Rush
24 1,417 9:58 22:33 42:12 ⚔ Archer Rush
19 1,147 9:57 28:08 51:07 ⚔ Scout Rush
17 1,008 14:09 22:38 37:16 ⛏ Fast Castle
15 907 16:13 22:27 48:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,475 19,763 19,790 2,085 75,113 87,898
31,155 25,425 10,570 4,100 71,250 91,177
28,700 12,508 25,320 3,155 69,683 81,289
33,440 10,385 20,480 2,460 66,765 73,360
15,970 20,398 7,895 2,875 47,138 53,606
14,355 15,742 10,535 3,030 43,662 47,299
13,775 14,268 10,755 3,675 42,473 45,811
14,300 9,232 4,875 1,215 29,622 33,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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