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Arena

506562245Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1053
+15
🇲🇽 Hindustanis · Mexico
1049
+15
🇨🇴 Ethiopians · Colombia
1045
+16
🇲🇽 Burgundians · Mexico
973
+18
🇵🇪 Koreans · Peru
1065
-17
🇵🇪 Teutons · Peru
1062
-17
🇨🇱 Japanese · Chile
1016
-15
🇦🇷 Burgundians · Argentina
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,215 10:28 18:23 33:08 ⛏ Fast Castle
34 1,599 10:45 15:10 29:00 ⛏ Fast Castle
31 1,476 11:10 15:28 31:52 ⛏ Fast Castle
28 1,324 10:30 14:04 27:31 ⛏ Fast Castle
27 1,295 11:05 16:43 32:59 ⛏ Fast Castle
19 904 10:21 17:25 28:41 ⛏ Fast Castle
18 851 12:05 16:29 30:48 ⛏ Fast Castle
14 663 10:56 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,595 25,525 6,415 1,550 61,085 86,897
29,795 13,015 8,770 300 51,880 64,116
20,825 8,200 16,165 4,100 49,290 55,204
19,600 18,610 2,910 5,925 47,045 53,371
15,565 16,500 9,405 4,265 45,735 66,748
20,030 8,400 8,565 1,400 38,395 48,212
11,885 10,530 4,670 3,645 30,730 58,797
6,945 5,085 1,635 1,225 14,890 17,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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