AoeStats
← Koprulu Mehmed PASA_☾☆

Fortress

508497553Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 41m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
740
+16
🇬🇧 Romans · United Kingdom
723
+17
🇷🇺 Spanish · Russia
701
+18
🇳🇱 Franks · Netherlands
795
-19
🇮🇹 Saxons · Italy
757
-18
🇹🇷 Britons · Türkiye
660
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,068 8:45 15:03 41:03 ⛏ Fast Castle
12 506 6:30 14:12 26:46 ⛏ Fast Castle
12 510 9:47 18:33 32:17 ⛏ Fast Castle
11 471 8:31 14:27 28:47 ⛏ Fast Castle
11 462 9:22 19:05 24:20 ◆ FC into Fast Imp
10 432 9:55 19:50 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,305 11,459 9,530 1,565 45,859 51,582
14,155 14,340 6,795 2,855 38,145 45,285
15,095 8,435 9,275 1,445 34,250 42,473
14,360 9,545 6,415 2,865 33,185 42,794
14,435 9,580 5,545 595 30,155 38,153
6,700 8,315 4,915 1,400 21,330 26,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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