AoeStats
← CentralCrown20

Arabia

508581523Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 68m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
682
+13
🇲🇽 Tupi · Mexico
668
+14
🇺🇸 Saracens · United States
625
-15
🇺🇸 Malay · United States
620
-13
Compared against 235,844 analysed team-game players on Arabia.
King_B B
Feudal Age 11:23 vs 10:19
btm 25%
Castle Age 18:26 vs 22:29
top 13%
Imperial Age 40:59 vs 39:59
btm 42%
eAPM 34 vs 31
top 44%
First military 14:53 vs 11:40
btm 27%
▼ Slow Feudal Age at 11:23 — slower than 75% of analysed players on Arabia
▲ Fast Castle Age at 18:26 — faster than 87% of analysed players on Arabia
CentralCrown20 D
Feudal Age 12:37 vs 10:19
btm 9%
Castle Age 28:19 vs 22:29
btm 6%
Imperial Age 38:42 vs 39:59
top 40%
eAPM 23 vs 31
btm 30%
First military 15:50 vs 11:40
btm 24%
▼ Slow Feudal Age at 12:37 — slower than 91% of analysed players on Arabia
▼ Slow Castle Age at 28:19 — slower than 94% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 10:25 of the first 28:19 — keep villagers queued
Mendez_AxS C
Feudal Age 10:06 vs 10:19
top 44%
Castle Age 24:10 vs 22:29
btm 30%
Imperial Age 38:50 vs 39:59
top 41%
eAPM 22 vs 31
btm 28%
First military 11:22 vs 11:40
top 46%
Gracious__Buds C
Feudal Age 11:55 vs 10:19
btm 16%
Castle Age 22:25 vs 22:29
top 49%
Imperial Age 35:46 vs 39:59
top 18%
eAPM 11 vs 31
btm 5%
First military 28:59 vs 11:40
btm 2%
▼ Slow Feudal Age at 11:55 — slower than 84% of analysed players on Arabia
▲ Fast Imperial Age at 35:46 — faster than 82% of analysed players on Arabia
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 28:59 (Spearman) — later than 98% of analysed players on Arabia
▼ Town centers idle 3:03 of the first 22:25 — keep villagers queued
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