AoeStats
← CentralCrown20

Arabia

508581523Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 68m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
682
+13
🇲🇽 Tupi · Mexico
668
+14
🇺🇸 Saracens · United States
625
-15
🇺🇸 Malay · United States
620
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,306 11:23 18:26 40:59
23 1,607 12:37 28:19 38:42 ⚔ Archers into Skirms
22 1,486 10:06 24:10 38:50 ⚔ Champis into Archers
11 723 11:55 22:25 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,700 26,380 16,270 3,100 74,450 80,957
26,640 12,088 17,155 2,275 58,158 65,530
24,335 18,505 12,315 1,810 56,965 74,316
25,390 15,020 7,280 7,325 55,015 68,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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