AoeStats
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Arena

508281615Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 22m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Georgians · Uruguay
1427
+18
🇺🇾 Tatars · Uruguay
1405
+20
🇬🇧 Spanish · United Kingdom
1479
-19
🇩🇪 Malians · Germany
1472
-19
Player eAPM Actions Feudal Castle Imperial Opening
52 1,159 10:19 14:09 — ⛏ Fast Castle
51 1,132 11:49 16:46 — ⛏ Fast Castle
33 735 11:14 15:04 — ⛏ Fast Castle
26 581 12:01 15:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,175 3,330 1,725 115 10,345 10,260
5,180 2,355 1,645 650 9,830 10,213
4,825 3,465 1,280 240 9,810 9,998
3,625 2,175 435 650 6,885 7,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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