AoeStats
← Robermad

Nomad

510137520Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 70m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1106
+14
🇲🇾 Vietnamese · Malaysia
1080
+15
🇪🇸 Italians · Spain
1034
+18
🇦🇷 Danes · Argentina
1082
-16
🇧🇷 Georgians · Brazil
1065
-16
🇦🇷 Malay · Argentina
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,536 15:10 23:46 37:08 ⛏ Fish Boom FC
48 3,370 12:06 17:03 42:53 ⛏ Fish Boom FC
35 2,497 13:49 21:45 40:30 ⛏ Fish Boom FC
23 1,610 13:46 30:43 45:57 ⚔ Fish Boom into Towers FC
22 1,530 14:01 19:56 33:36 ⛏ Fish Boom FC
17 1,190 14:09 19:19 40:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,075 37,713 19,200 3,710 103,698 115,002
35,660 27,960 14,035 4,300 81,955 83,624
22,000 17,350 17,640 1,500 58,490 70,774
14,025 22,065 15,160 3,105 54,355 69,211
21,750 14,100 13,550 2,450 51,850 56,387
16,725 15,657 5,470 4,680 42,532 48,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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