AoeStats
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Black Forest

510065729Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 58m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1139
+13
🇦🇷 Turks · Argentina
1096
+14
🇨🇿 Bohemians · Czechia
1080
-14
🇦🇹 Britons · Austria
1052
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,068 11:35 18:43 29:00 ⛏ Fast Castle
34 1,988 11:05 17:44 32:15 ⛏ Fast Castle
29 1,723 11:41 15:22 31:07 ⛏ Fast Castle
13 758 12:38 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,100 30,671 21,385 4,690 87,846 101,341
30,800 28,629 13,720 3,630 76,779 88,195
27,250 17,293 13,005 5,380 62,928 73,510
6,465 6,985 4,120 2,415 19,985 22,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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