AoeStats
← donsimon93

Pilgrims

510062599Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 25m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1129
+17
🇪🇸 Huns · Spain
1096
+18
🇬🇧 Poles · United Kingdom
1224
-21
🇦🇹 Britons · Austria
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 694 11:10 15:05 — ⛏ Fish Boom FC
24 609 10:27 — — ⛏ Fish Boom FC
17 445 11:09 24:17 — ⚔ Towers into Archers
16 406 12:15 18:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,395 4,825 2,115 850 15,185 14,637
3,950 4,885 2,385 100 11,320 13,414
5,040 3,941 430 850 10,261 10,803
3,475 4,246 370 975 9,066 12,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.