AoeStats
← BigOleChunguss

Black Forest

510420590Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 31m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1059
+14
🇺🇸 Persians · United States
558
+30
🇺🇸 Varangians · United States
981
-22
🇺🇸 Malay · United States
981
-22
Player eAPM Actions Feudal Castle Imperial Opening
28 874 12:08 23:46 — ⛏ Fast Castle
23 728 11:25 16:40 31:25 ⛏ Fast Castle
15 462 14:07 18:16 — ⛏ Fast Castle
10 326 11:40 19:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,225 8,441 1,115 940 16,721 18,008
8,240 4,906 2,095 910 16,151 19,507
6,325 7,004 1,100 960 15,389 17,608
4,275 3,408 815 1,650 10,148 10,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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