AoeStats
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Baltic

510403641Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 39m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1159
+9
🇺🇸 Byzantines · United States
1048
+13
🇧🇷 Varangians · Brazil
1038
-22
🇧🇷 Wei · Brazil
952
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,530 12:24 27:14 — ⛏ Fish Boom into Galleys into Fire Galleys FC
32 1,246 11:34 18:53 29:43 ⛏ Fish Boom FC
21 841 12:34 24:05 — ⛏ Fish Boom into Fire Galleys into Galleys FC
18 690 12:19 22:10 35:11 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,200 15,388 4,585 2,540 33,713 41,419
12,325 10,436 5,525 980 29,266 33,613
9,145 12,306 3,485 1,450 26,386 29,814
9,455 10,786 4,415 1,650 26,306 30,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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