AoeStats
← BigOleChunguss

Pilgrims

510202545Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 83m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Dravidians · Portugal
1099
+14
🇨🇭 Varangians · Switzerland
1093
+15
🇺🇸 Armenians · United States
1081
-15
🇲🇽 Japanese · Mexico
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 5,457 10:37 20:34 43:11 ⛏ Fish Boom into Fire Galleys FC
34 2,823 9:57 23:30 40:22 ⚔ Fish Boom into M@A into Fire Galleys
34 2,879 12:44 18:20 45:51 ⚔ Fish Boom into Scouts
31 2,573 11:26 21:32 35:30 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
55,205 41,539 21,905 6,650 125,299 143,455
40,505 44,990 9,160 6,330 100,985 103,852
17,815 36,000 17,550 6,875 78,240 86,452
27,890 27,715 17,995 2,650 76,250 84,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.