AoeStats
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Fortress

509980910Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 30m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1171
+14
🇨🇴 Italians · Colombia
1163
+14
🇨🇴 Danes · Colombia
1126
+16
🇦🇷 Persians · Argentina
1107
+17
🇺🇸 Persians · United States
1192
-18
🇦🇷 Mongols · Argentina
1188
-18
🇺🇸 Bengalis · United States
1095
-14
🇦🇷 Vietnamese · Argentina
1017
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,630 6:40 17:13 — ⛏ Fast Castle
28 849 6:39 11:34 20:23 ⛏ Fast Castle
28 852 7:48 12:02 27:55 ⛏ Fast Castle
28 870 7:28 11:43 — ⛏ Fast Castle
25 768 7:31 11:36 26:39 ⛏ Fast Castle
17 534 6:59 12:55 23:47 ⛏ Fast Castle
17 509 7:54 11:52 26:59 ⛏ Fast Castle
16 486 6:47 12:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,230 10,965 8,210 200 37,605 39,448
12,820 6,755 4,620 1,685 25,880 26,970
11,480 9,040 2,575 900 23,995 30,259
13,135 3,280 4,110 0 20,525 21,082
8,250 6,675 3,615 330 18,870 25,511
5,905 6,950 4,430 1,500 18,785 18,778
7,740 5,850 2,740 200 16,530 20,915
5,350 5,250 1,715 330 12,645 13,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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