AoeStats
← Mr.Elmo

Black Forest

509690890Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 60m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
785
+16
🇫🇷 Teutons · France
735
+18
🇪🇸 Danes · Spain
795
-18
🇵🇪 Khmer · Peru
755
-32
Player eAPM Actions Feudal Castle Imperial Opening
27 1,634 12:59 21:09 38:48 ⛏ Fast Castle
22 1,336 14:48 21:44 37:30 ⛏ Fast Castle
15 913 15:29 29:44 42:25 ⚔ Drush into Towers
14 878 16:17 30:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,025 31,542 20,085 2,580 70,232 91,092
29,310 12,765 15,960 4,670 62,705 64,303
25,340 13,916 10,615 5,825 55,696 58,757
5,385 6,699 1,805 690 14,579 16,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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