AoeStats
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Arena

510297131Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 39m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Byzantines · South Africa
795
+17
🇧🇷 Huns · Brazil
676
+21
🇨🇦 Varangians · Canada
620
+24
🇯🇵 Aztecs · Japan
824
-22
🇨🇳 Berbers · China
815
-59
🇭🇰 Mongols · Hong Kong SAR China
769
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 861 11:06 16:21 34:54 ⛏ Fast Castle
18 726 11:17 16:35 36:02 ⛏ Fast Castle
17 690 10:48 15:48 31:12 ⛏ Fast Castle
16 621 14:20 23:12 — ⛏ Fast Castle
11 455 10:12 20:53 34:06 ⛏ Fast Castle
11 433 11:57 19:20 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,370 14,035 4,815 3,550 38,770 49,037
18,175 7,370 9,605 1,600 36,750 42,209
11,175 12,220 6,745 2,150 32,290 37,778
8,740 5,310 3,410 2,290 19,750 22,196
7,930 5,600 2,985 1,400 17,915 26,116
6,130 4,860 3,385 990 15,365 21,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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