AoeStats
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Oasis

510030646Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 15m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
946
+15
🇺🇸 Cumans · United States
774
+22
🇷🇺 Persians · Russia
932
-19
🇺🇸 Varangians · United States
877
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 790 8:42 — — ⚔ Scout Rush
26 405 11:38 — —
25 395 10:42 — —
14 219 10:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,495 2,200 50 0 4,745 5,041
2,085 1,360 150 0 3,595 3,412
1,450 1,085 50 100 2,685 2,929
1,700 525 0 0 2,225 3,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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