AoeStats
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Black Forest

508895117Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 8m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
865
+11
🇮🇶 Britons · Iraq
834
+12
🇺🇸 Bohemians · United States
740
+16
🇹🇷 Chinese · Türkiye
730
+18
🇸🇪 Wu · Sweden
799
-16
🇦🇺 Ethiopians · Australia
773
-15
🇺🇸 Saxons · United States
763
-15
🇨🇳 Vikings · China
673
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 337 — — —
21 175 — — —
18 143 — — —
15 125 — — —
15 125 — — —
13 103 — — —
13 110 — — —
12 98 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 250 50 0 1,600 1,452
1,300 225 0 0 1,525 1,703
1,200 200 50 0 1,450 1,185
1,200 175 50 0 1,425 1,295
1,050 300 0 0 1,350 1,371
950 303 0 5 1,258 1,279
700 354 0 0 1,054 746
700 225 0 0 925 1,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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