AoeStats
← Vasilex

Nomad

509715597Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Shu · Spain
981
+12
🇪🇸 Varangians · Spain
828
+19
🇪🇸 Celts · Spain
901
-16
🇪🇸 Varangians · Spain
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,390 14:22 24:46 — ⚔ Fish Boom into Scouts
21 1,001 15:10 21:44 38:13 ⚔ Fish Boom FC into Archers
16 742 16:43 21:28 41:09 ⛏ Fish Boom FC
14 671 14:58 25:40 40:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,915 20,075 12,810 2,150 47,950 55,278
12,895 16,118 3,220 1,860 34,093 35,459
14,445 7,525 5,375 2,395 29,740 34,565
13,090 7,685 4,905 1,500 27,180 27,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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