AoeStats
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Arena

510262091Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 69m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
651
+11
🇹🇷 Lithuanians · Türkiye
651
+12
🇵🇪 Britons · Peru
568
-12
🇺🇸 Burgundians · United States
538
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,295 16:32 24:41 37:44 ⛏ Fast Castle
17 1,150 12:15 18:02 36:02 ⛏ Fast Castle
12 833 10:30 29:00 57:37 ⚔ Archer Rush
11 742 15:19 29:53 50:54

Resources

Player Food Wood Gold Stone Spent Collected
30,745 33,215 22,230 3,035 89,225 97,587
32,185 18,710 30,700 4,200 85,795 91,850
21,430 17,135 10,610 2,430 51,605 60,050
11,185 9,942 6,035 2,205 29,367 39,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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