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Arena

509782046Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
940
+13
🇺🇸 Franks · United States
819
+18
🇺🇸 Spanish · United States
799
+20
🇷🇺 Saxons · Russia
906
-18
🇨🇦 Italians · Canada
872
-17
🇨🇱 Ethiopians · Chile
850
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,982 10:10 19:14 36:54
21 1,190 11:35 15:14 43:26 ⛏ Fast Castle
19 1,075 12:01 16:31 20:35 ◆ FC into Fast Imp
18 1,004 11:55 18:24 41:46 ⛏ Fast Castle
14 772 9:39 17:38 — ⛏ Fast Castle
13 766 12:15 16:52 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,805 9,370 12,495 5,360 62,030 67,738
22,810 14,255 7,695 890 45,650 73,844
14,350 16,240 9,315 2,920 42,825 45,691
16,830 16,715 5,330 1,555 40,430 49,951
14,950 4,970 6,240 1,610 27,770 32,845
3,250 3,025 385 850 7,510 7,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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