AoeStats
← nathan.aubry2005

Socotra

504829237Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 34m 27s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
858
+14
🇬🇧 Sicilians · United Kingdom
858
+14
🇫🇷 Turks · France
813
-37
🇫🇷 Britons · France
813
-37
Compared against 52,814 analysed team-game players on Socotra.
robby B
Feudal Age 10:29 vs 10:50
top 42%
Castle Age 19:18 vs 23:41
top 13%
Imperial Age — vs 39:38
btm 0%
eAPM 20 vs 34
btm 20%
First military 19:13 vs 11:48
btm 11%
▲ Fast Castle Age at 19:18 — faster than 87% of analysed players on Socotra
▼ Low eAPM (20) — busier hands win idle time back
▼ Loom after the Feudal click (8:22) — usually safest before it
▼ First military only at 19:13 (Skirmisher) — later than 89% of analysed players on Socotra
▲ Town centers almost never idle — 42s across the first 19:18
bobby D
Feudal Age 14:18 vs 10:50
btm 7%
Castle Age 33:45 vs 23:41
btm 3%
Imperial Age — vs 39:38
btm 0%
eAPM 34 vs 34
top 50%
First military 14:28 vs 11:48
btm 27%
▼ Slow Feudal Age at 14:18 — slower than 93% of analysed players on Socotra
▼ Slow Castle Age at 33:45 — slower than 97% of analysed players on Socotra
▼ Town centers idle 11:50 of the first 33:45 — keep villagers queued
CacaNaldo D
Feudal Age 11:50 vs 10:50
btm 29%
Castle Age 28:44 vs 23:41
btm 12%
Imperial Age — vs 39:38
btm 0%
eAPM 9 vs 34
btm 4%
First military 13:48 vs 11:48
btm 31%
▼ Slow Castle Age at 28:44 — slower than 88% of analysed players on Socotra
▼ Low eAPM (9) — busier hands win idle time back
nathan.aubry2005 D
Feudal Age 14:52 vs 10:50
btm 6%
Castle Age 23:42 vs 23:41
top 50%
Imperial Age — vs 39:38
btm 0%
eAPM 13 vs 34
btm 8%
First military 14:33 vs 11:48
btm 26%
▼ Slow Feudal Age at 14:52 — slower than 94% of analysed players on Socotra
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 5:07 of the first 23:42 — keep villagers queued
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