AoeStats
← nathan.aubry2005

Socotra

504829237Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 34m 27s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
858
+14
🇬🇧 Sicilians · United Kingdom
858
+14
🇫🇷 Turks · France
813
-37
🇫🇷 Britons · France
813
-37
Player eAPM Actions Feudal Castle Imperial Opening
34 1,189 14:18 33:45 — ⚔ Towers FC
20 700 10:29 19:18 — ⚔ FC into Skirms
13 457 14:52 23:42 — ⚔ Drush into Archers
9 314 11:50 28:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,565 7,121 1,800 130 17,616 24,262
6,450 4,074 1,425 1,500 13,449 15,594
5,475 2,875 1,095 650 10,095 9,741
4,845 3,330 575 1,300 10,050 9,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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