AoeStats
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Baltic

511000051Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
481
+16
🇮🇳 Chinese · India
479
+17
🇺🇸 Huns · United States
496
-17
🇨🇦 Romans · Canada
488
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,452 14:40 20:40 29:33 ⛏ Fish Boom FC
13 775 16:21 22:04 34:00 ⛏ Fish Boom FC
11 667 11:28 23:37 43:59 ⛏ Fish Boom FC
10 616 15:35 24:23 46:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,640 29,451 21,470 2,375 83,936 103,246
18,285 29,518 13,875 4,455 66,133 90,232
16,800 14,405 15,475 3,485 50,165 63,088
18,145 15,876 10,370 3,400 47,791 51,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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