AoeStats
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Arena

509002767Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 36m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1628
+16
🇲🇽 Mongols · Mexico
1576
+18
🇩🇪 Saxons · Germany
1621
-17
🇺🇸 Vietnamese · United States
1621
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 2,657 12:09 14:53 — ⛏ Fast Castle
49 1,803 10:34 14:09 — ⛏ Fast Castle
35 1,279 9:09 13:12 36:22 ⛏ Fast Castle
29 1,052 10:29 14:12 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,045 12,580 18,735 100 69,460 70,122
11,935 9,885 2,830 1,090 25,740 27,689
10,720 8,735 2,980 2,360 24,795 25,779
8,845 7,543 4,790 1,510 22,688 23,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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