AoeStats
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Fortress

510174300Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1543
+11
🇹🇼 Italians · Taiwan
1493
+13
🇬🇧 Vietnamese · United Kingdom
1466
+14
🇮🇳 Georgians · India
1408
+17
🇫🇷 Dravidians · France
1508
-16
🇹🇷 Bulgarians · Türkiye
1433
-14
🇮🇪 Mongols · Ireland
1414
-13
🇺🇸 Lithuanians · United States
1383
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,607 7:16 11:17 24:54 ⛏ Fast Castle
33 1,412 6:44 10:31 25:42 ⛏ Fast Castle
32 1,380 6:48 10:52 26:47 ⛏ Fast Castle
30 1,276 7:44 11:40 26:48 ⛏ Fast Castle
29 1,251 7:01 10:53 23:08 ⛏ Fast Castle
29 1,266 8:12 11:36 26:17 ⛏ Fast Castle
27 1,163 7:44 12:05 26:23 ⛏ Fast Castle
20 865 7:55 12:38 17:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
34,375 15,885 21,650 3,195 75,105 84,688
30,565 17,665 18,605 1,765 68,600 75,341
31,960 16,870 19,155 530 68,515 78,787
24,070 26,215 14,705 3,025 68,015 73,735
26,445 16,390 17,595 2,325 62,755 63,342
15,250 25,605 16,600 3,245 60,700 74,040
16,075 22,345 13,190 4,160 55,770 74,359
20,515 5,185 12,180 3,450 41,330 41,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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