AoeStats
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Black Forest

510080755Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 63m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1466
+16
🇨🇳 Bohemians · China
1456
+16
🇦🇷 Britons · Argentina
1431
+17
🇪🇸 Dravidians · Spain
1401
+19
🇮🇳 Danes · India
1608
-23
🇮🇳 Khitans · India
1541
-20
🇨🇳 Saracens · China
1365
-13
🇮🇳 Japanese · India
1330
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,623 11:34 16:03 22:44 ⛏ Fast Castle
41 2,619 10:21 14:07 28:05 ⛏ Fast Castle
38 2,393 10:34 16:03 37:28 ⛏ Fast Castle
37 2,363 9:40 25:05 46:01 ⚔ M@A into Archers
34 2,173 10:23 20:38 33:38 ⚔ Archers into Skirms
32 2,039 11:00 14:45 29:56 ⛏ Fast Castle
31 1,941 10:40 14:41 29:48 ⛏ Fast Castle
29 1,831 10:50 14:32 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,665 58,195 39,405 3,725 145,990 151,717
41,555 33,618 19,540 4,300 99,013 121,090
36,650 31,990 22,900 2,900 94,440 113,065
44,235 27,296 17,380 990 89,901 99,118
22,660 30,440 7,040 2,215 62,355 67,550
28,635 13,172 13,570 1,310 56,687 66,391
22,750 22,711 6,665 3,925 56,051 71,287
12,570 24,113 17,145 1,035 54,863 60,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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